If you have a big architectural visualization project created as an animation, you won’t lose the camera paths and all the setup. Since a lot of new Blender users come from a 3ds Max background, this type of script will be a great help for those users. You may remember Silvio from the unofficial YafaRay exporter script for Blender 2.50. Here is an example of how the script works: For instance, we can import hierarchies and animation. To help with the import/export from 3ds Max to Blender, a Blender user called Silvio Falcinelli just created a set of two scripts that can export a 3ds Max scene to OBJ, and then import that same scene to Blender 2.50 without lose much data.
The ideal scenario would be if we could import “*.max� files to Blender, but the format is proprietary and closed, which makes the creation of a script very unlikely.
How good would be to be able to import and export scenes from 3ds Max to Blender? I mean, with all the attributes and even animation.
Even in my classroom I have a few students that have to use both Blender and 3ds Max because of their jobs as interns in architectural offices, or animation studios. I still know a lot of architects and 3d artists that uses mostly 3ds Max for their visualization projects.